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Workshop
Synopses
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John Larkin
Pre Seminar Workshop 1
Up and running with Web 2.0
26 Feb (Tue) 0900 to 1700 hrs
MMLab3
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Objectives
During this demonstration and hands-on practical session participants will be given the opportunity to review and work with a variety of stable and practical Web 2.0 tools including Wordpress, Picasa, Del.icio.us, Eurekster Swicki, Google Reader and Twitter.
Target Audience
Teachers (Primary, Secondary and College)
Academic Staff (ITE, Polytechnic and University)
Educators who are keen to employ the latest trends in web based developments to support both their face-to-face and online teaching and learning strategies
Pre-requisites
Please consult the readings and download the resources at http://www.larkin.net.au/web20/
Participants are invited to bring along electronic copies of text based materials and digital images that they can incorporate into the blog and gallery that they create during the course of the workshop. Participants may use a CD-ROM, CD-R, thumb drive, portable hard drive or flash drive to bring these materials to the workshop.
Participants are also encouraged to bring a thumb drive or similar portable storage media so that they can archive any materials that they create during the workshop or are made available on the day.
Agenda
- Introduction ~ What are the core Web 2.0 tools?
- Review some sample education blogs
- Subscribe to a number of blogs using a RSS reader such as Google Reader
- Create and establish a blog and associated web site using Wordpress
- Create and establish a Picasa image hosting account
- Generate a curriculum specific search engine via the use of Swickis
- Create and populate a del.icio.us account
- Create and begin a Twitter micro-blogging account
- Merge your Web 2.0 tools with your Wordpress blog
- Make better use of the latest developments in web browsers to improve your Web 2.0 experience
- Workshop review and evaluation
Synopsis
This practical workshop has educators in mind and is simply designed to remove the mysteries associated with blogging, swickis, rss feeds, tagging and micro-blogging. The Internet has evolved from a platform that presented static information to one that invites participation and user-centered interactions. This workshop takes advantage of this evolution in the web.
Educators who wish to take their use of the Internet that one step further will benefit from this workshop. Participants will learn to make effective use of Web 2.0 technologies in order to support and enhance the learning experience for their students. These technologies foster a pro-active sense of collaboration and participation by teachers and students.
Web 2.0 based applications that will be demonstrated and workshopped with the participants during the day will include:
- Wordpress: a simple to use web based tool that allows you to create and manage your own blog
- Google Reader
- Picasa: an online image hosting service
- Eurekster Swicki
- Twitter microblogging
- del.icio.us bookmarking
The workshop will allow participants to create an interactive online learning environment that can foster a constructivist and collaborative approach among students. Participants will be shown how to integrate all of the web 2.0 components into a single entity that can be easily monitored via RSS feed aggregators and embedded widgets.
Teachers and academics from all levels of the education spectrum have considered the possibility of developing projects that allow their students to create collaborative web based curriculum projects. The plans and goals are in place but how is it possible to achieve them given the intricacies of web page construction, online publishing online and image processing?
These barriers are no longer as imposing with Web 2.0 technologies. Teachers and students can now tap into web based tools such as Wordpress, Picasa, Del.icio.us, Swicki and Picasa to create, build and maintain online projects and classroom support materials.
Projects can be constructed within a collaborative framework providing opportunities for team building, decision-making and critical thinking as both teachers and students work together in an immersive learning to achieve their goals. These tools will allow teachers to augment their current teaching and learning practices through the use of these emerging information and communication technologies.
These collaborative projects can be used to establish and nurture learning communities on a local, regional or even broader scale. There are bridges to be built, bridges to be crossed and barriers to be broken and these tools allow those milestones to be met in a user friendly and forgiving manner.
Participants will be given a practical demonstration of each tool and then provided with a hands-on opportunity to work with the tools and actually begin creating a presence on the web and making their own mark in the world of web 2.0 and online education.
Post Seminar Workshop 5
Web 2.0 Media Mix :
Making that Leap with WebNode, WordPress and MediaCasting Technologies
29 Feb (Fri) 0900 to 1700 hrs
MMLab3
Objectives:
During this demonstration and hands-on practical session participants will be given the opportunity to review and work with a variety of practical Web 2.0 tools such as WebNode, Wordpress, Podomatic , PodPress and JumpCut to create Web 2.0 enabled web sites embedded with audio and video elements.
Target Audience
Teachers (Primary, Secondary and College)
Academic Staff (ITE, Polytechnic and University)
Educators who are keen to employ the latest trends in web based developments to support both their face-to-face and online teaching and learning strategies
Pre-requisites
Participants are invited to bring along electronic copies of text based materials and digital images that they can incorporate into the blog and gallery that they create during the course of the workshop. Participants may use a CD-ROM, CD-R, thumb drive, portable hard drive or flash drive to bring these materials to the workshop.
Participants are also encouraged to bring a thumb drive or similar portable storage media so that they can archive any materials that they create during the workshop or are made available on the day.
Agenda
- Introduction ~ An overview of the tools and their applications in the clasroom
- Create and establish a blog and associated web site using Wordpress
- Create and establish a WebNode web site
- Create a podcast using Audacity and Podomatic
- Create a podcast using Audacity and PodPress
- Create a vodcast using MovieMaker and JumpCut
- Merge your Web 2.0 tools with your WebNode site and Wordpress blog
- Workshop review and evaluation
Synopsis
This practical workshop has educators in mind and is simply designed to remove the mysteries associated with Web 2.0 technologies.
Participants will be given the opportunity to create a full featured web site which incorporates plug and play construction, impressive widget embeds, RSS feeds, elegant templates and multiple file upload. You can even point your own domain name to the site. You can drag and drop text elements, image elements, forums, polls, lists, articles and a diverse range of widgets. All of this can be achieved with WebNode.
During the course of the day participants will also have the opportunity to create a podcast and/or vodcast that can be embedded or linked to their newly created blog and web site.
Web 2.0 based applications that will be demonstrated will include:
- Wordpress: a simple to use web based tool that allows you to create and manage your own blog
- WebNode: cutting edge web site construction that is simple to use and empowering
- PodPress: Wordpress plug-in that allows the embedding and publication of podcasts
- Podomatic: Online podcast creation and publishing
- JumpCut: Online vodcast creation and publishing
- Google Reader
The participants will also be provided with basic instruction in the use of the sound-editing tool Audacity and the video editing tool MovieMaker.
The workshop will allow participants to create an interactive online learning environment that can foster a constructivist and collaborative approach among students. Participants will be shown how to integrate all of the media samples that they create into a single site that can be easily monitored via RSS feed aggregators and embedded widgets.
Teachers and academics from all levels of the education spectrum have considered the possibility of developing projects that allow their students to create collaborative web based curriculum projects. The plans and goals are in place but how is it possible to achieve them given the intricacies of web page construction, online publishing online and image processing?
These barriers are no longer as imposing with Web 2.0 technologies. Teachers and students can now tap into web based tools such as WebNode, Wordpress, JumpCut and Podomatic to create, build and maintain media rich online projects and classroom support materials.
Projects can be constructed within a collaborative framework providing opportunities for team building, decision-making and critical thinking as both teachers and students work together in an immersive learning to achieve their goals. These tools will allow teachers to augment their current teaching and learning practices through the use of these emerging information and communication technologies.
These collaborative projects can be used to establish and nurture learning communities on a local, regional or even broader scale. There are bridges to be built, bridges to be crossed and barriers to be broken and these tools allow those milestones to be met in a user friendly and forgiving manner.
Participants will be given a practical demonstration of each tool and then provided with a hands-on opportunity to work with the tools and actually begin creating a presence on the web and making their own mark in the world of web 2.0 and online education.
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Professor Thomas C. Reeves
Pre-Seminar Workhop 2
Designing Blended Courses with Authentic Tasks
26 Feb (Tue) 0900 to 1300 hrs
CED Video Production Studio
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Objectives
Participants in this workshop will learn how to design blended higher education courses based upon authentic activities using a tested model of ten dimensions of effective learning environments, and the session will include collaborating with other instructors and instructional design specialists to develop blended learning environments in higher education.
Target audience:
Faculty members, instructional designers, and other staff serving as developers and/or users of blended learning environments in higher education
Agenda:
- Overview
- Introduction to Blended Learning
- What are authentic activities?
- Learning tasks, learning resources, learning supports, Description of task to redesign a content-based course around authentic tasks.
- Small group discussions and project
- General discussion of how these approaches might work in various subject areas. Advantages, problems, possible scenarios that might work etc.
Synopsis:
Influenced by constructivist philosophy and new advances in educational technology, there is increased interest in authentic activities as a basis for learning in blended (face-to-face and online) courses. Whereas traditionally, authentic activities have primarily served as vehicles for practice of skills or processes, a more radical approach is to build a whole course of study around authentic activities and tasks. In this workshop, participants will learn about the theory, research, and development initiatives that provide the foundations for this innovative approach, design complex and sustained tasks for online learning, and explore the implications of the approach for their own areas of interest. Several case studies will be presented. A model for designing and evaluating web-based courses based upon authentic activities will be presented. The components of the model are:
- Authentic activities have real-world relevance.
- Authentic activities are ill-defined, requiring students to define the tasks and subtasks needed to complete the activity.
- Authentic activities comprise complex tasks to be investigated by students over a sustained period of time.
- Authentic activities provide the opportunity for students to examine the task from different perspectives, using a variety of resources.
- Authentic activities provide the opportunity to collaborate.
- Authentic activities provide the opportunity to reflect.
- Authentic activities can be integrated and applied across different subject areas and lead beyond domain-specific outcomes.
- Authentic activities are seamlessly integrated with assessment.
- Authentic activities create polished products valuable in their own right rather than as preparation for something else.
- Authentic activities allow competing solutions and diversity of outcome.
Post Seminar Workshop 6
Evaluating E-Learning
29 Feb 08 (Fri) 0900 to 1300 hrs
MMLab1
Objectives:
Participants in this workshop will learn how to implement models and procedures for evaluating e-learning at all levels of education and training. Workshop participants will learn to develop, implement, and report specific plans, strategies, and tools for six major phases of the evaluation of e-learning:
- review,
- needs assessment,
- formative evaluation,
- effectiveness evaluation,
- impact evaluation, and
- maintenance evaluation.
Target audience:
Designers, developers, and users of e-learning systems including computer-based training, distance education, and blended learning environments.
Agenda:
- Overview
- Establishing a Rationale for Evaluating eLearning
- Six Facets of Evaluation for eLearning
- How to Prepare a Plan for Evaluating eLearning
- Introduction of major activity: Evaluation planning exercise
- Group Work
- Critique of plans. General discussion of benefits and challenges that must be met for effective evaluation of eLearning.
Synopsis:
To conduct a comprehensive evaluation of e-learning requires a "triangulation" approach whereby multiple models and procedures are applied. Conducting comprehensive evaluations of e-learning in a timely and efficient manner is the focus of this workshop. Why is evaluation of e-learning so important? Around the world, each month sees the introduction of many commercially produced or locally developed programs promoted as effective e-learning systems. Yet systematic evaluation of the implementation and efficacy of these systems is often lacking. This workshop is specifically designed to establish evaluation as a key strategy throughout the design, development, and implementation of e-learning at all levels of education and training. Participants will be given access to an electronic performance support system (EPSS) designed to help educators and trainers evaluate e-learning.
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Prof Henk Schmidt
Post Seminar Workshop 7
How does Professional Expertise develop?
29 Feb (Fri) 0900 to 1300 hrs
CED Video Production Studio
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Sypnosis
The goal of many curricula in higher education is to graduate a competent professional, someone who, as a doctor, an engineer, a lawyer, can contribute to the development of society or the wellbeing of those around him or her. But what is professional competence? And which characteristics of a curriculum contribute to the development of professional competence?
This half-day workshop consists of a number of problems presented to participants and to be discussed in small groups. It will deal with the development of expertise in a domain, with the professional skills and personal characteristics of a professional that contribute to his or her success, with deliberate practice as an instrument to reach high levels of expertise, and with the role of education. Relevant research will be presented.
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Westley Field
Pre-Seminar Workshop 3
One-to-One 10 years of ideas
26 Feb (Tue) 0900 to 1300 hours
MMLab 2
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Overview
One-to-one, strategies that work? Share ideas, successful working models, collaborative planning, rules of thumb. Explore vision creation, eLearning, help desk, infrastructure lessons etc.
This presentation addresses ten years of lessons learnt in a one to one environment. Practical heuristics and strategies to share that will help anyone trying to implement this type of initiative. The information would be delivered to participants according to interest and questions asked, but will draw upon the latest research in the area. Various models will be explored and explained; time will be given for exploration and debate. The presentation is based around 5 key areas including vision making, getting community onboard, pedagogy, professional development and infrastructure. This is relevant to all levels of educators from teachers trying to understand how one to one can affect them to administrators curious about the impact it can make on teaching and learning as well as associated infrastructure costs or technical considerations.
Workshop Objective(s)
The aim of this session is to provide a model that can be used in a school with staff in order to create vision.
Target Audience:
Any teacher, teacher leader or education administrator.
Pre requisites: NIL
Agenda
Participants will firstly complete a collaborative group activity that requires them to identify a shared vision for learning.
The aim of this session is to provide a model that can be used in a school with staff in order to create vision.
Participants will then brainstorm what issues need to be dealt with in 1 to 1 environments. They will group these ideas into 'like categories' for example Strategic foundations, Cohesive community, Sound Pedagogy, Solid Infrastructure, Professional development. This process will help participants discover that breadth and depth of 1 to 1 initiatives. They will discover that 1 to 1 is made up of a series of smaller parts, and that it means a variety of things to different people. This will help them see the need to clarify their own definition of 1 to 1 learning.
Participants will then work through a series of successful models that are in use around the globe. They will explore one system in more depth. This will demonstrate how a school is successfully implementing 1 to 1 learning over the last 10 years. This process will help them to discover many of the areas that need to be considered when entering the 1 to 1 experience
Post-Seminar Workshop 8
Workshop Title: Leading in a flat world
29 Feb (Fri) 0900 to 1300 hours
MMLab 2
Workshop Objectives
In this workshop we will examine many of the issues, tools and directions that are require to lead in a flat world. We will here from some of the best leaders across the globe as they share their ideas on leadership. We will also examine new initiatives that are transforming education across the globe. Throughout the presentation we will use and learn about many of the new tools available to teachers where we will have plenty of opportunity to brainstorm and discuss the possible uses of those technologies in improving learning outcomes for students.
Target audience - teachers, leaders,
Pre Requisites: Nil
Workshop Agenda:
- Defining Web 2.0
- Examining some of the tools
- Discussions and brainstorm of possible uses
- Future world trends and their impacts
- How to plan the roadmap ahead
- What are you doing now?
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Dr Marissa Wettasinghe & Pratima Majal (Co-facilitator)
Pre Seminar Workshop 4
An Experiential Workshop : Adapting Web 2.0 Technologies to the Needs and Benefits of your Learners
26 Feb (Tue) 1400 to 1700 hrs
MMLab1
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Objectives
This workshop will take participants through a hands-one experience of how learning revolves around a range of web 2.0 technologies that can be used for teaching and learning. Some technologies that will be explored include the blog, wikis, swickis and podcasts. Participants will get a chance to discover how web 2.0 technologies can transform course materials, learning behaviours and practices and interactions between students and teachers.
Pre-requisites
Familiar with internet browsing and search. Keen to try out new software to create online teaching resources.
Scope/Agenda
- Redesigning teaching and learning practices : exploring lesson scenarios using an integration of web 2.0 technologies
- Empowering your students with web 2.0 skills : implications for educators
- Using web 2.0 as a secondary or background complement to current teaching strategies
- Evaluating learner assessment options
Synopsis:
Technology can be an opportunity to transform teaching and learning in unexpected and powerful ways. However, this implies the need for us to change our perception of our relationship with ICT to one that involves very much a natural way of interaction with places, people and everyday objects in the world around us. Web 2.0 technologies allow learners and educators the possibility of unprecedented opportunism for online interactivity within an educational setting. Youths familiarity with and enthusiasm for these technologies gives us a valuable opportunity to explore how such media can be tapped on to enable informal and formal learning.
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